![]() ![]() You can learn how to patch a synth together easily in any of these environments and figure out how control signals and audio pass through synths. (If you want to have a go with the Arturia Modular there is an excellent course on that on that explains all the core concepts of synthesis. You can do that in something like Audulus or Zmors Modular on IOS, or if you have access to a desktop you may find it easier if you download demos of Arturia's Modular, Pulsar Modular 900, Softube Modular or even Max (with the BEAP library). However, my suggestion would be this (and I wish I had done it this way round) - if you understand how a modular synth works then you will be 80-90% of the way to understanding how any and every synth works. I think you can get a free trial with them if not, Ask Audio are inexplicably cheaper than MacPro Video for exactly the same content, and you can get a month for $9. There are some good video courses on the basics - check out, for example, the Richard Lainhart courses on Ask Audio/MacPro Video. The aforementioned Gordeon Reid articles and Syntorial are both excellent and accessible on IOS. ![]() There isn't a plethora of stuff on IOS but if you have access to a desktop or notebook then you may find it easier to get up to speed quickly. And in addition to those Sound On Sound articles mentioned above, I would say a general "Subtractive Synthesis" search on YouTube will turn up loads of information to get you started. It's simple, but capable of amazing things. Arturia' s iMini is a great place to start. There are some truly great apps out there, and it will probably serve you best to start with a subtractive synthesizer. What matters is learning how these things function, and that you enjoy making them function. Especially for someone who is just learning about synthesis. That said, I wouldn't even consider that to be something that matters. It's the same crowd that exists in your guitar world, and the exact same debates exist over synths as they do with amps, strings, cabinets, heads, etc. Some might argue the differences are unnoticeable, while others might argue you're a fool for not noticing JUST how different filter A sounds to filters B and C. Most definitely, there are fundamental differences between oscillators and filters across many synthesizers. If you feel I should be looking under a different rock, by all means, please point me in the right direction. Plus, I'm just plain comfortable here and like all you yokels, so I figured I'd make this place Square One. I would turn to a synth forum for this post, but I fear those members may be so mired in the aforementioned minutiae that they just wouldn't know what to do with me. (If I already sound like an idiot, you're getting a picture of just where I'm coming from.) iDunno.) For example, is there something very different about the oscillator or filter in a Minimoog as compared to, oh, a Jupiter-8 or CS-80. I suspect the same is true of oscillators, filters, and the like in even the most basic of synthesizers. Of course, I could wax on and on about all the minutiae that make this speaker different from that, this tube different from that, etc. Tube guitar amplifiers are, at their core, nothing more than a speaker connected to a few circuit bits and vacuum tubes. I figure one of the better ways of doing that is to gain an understanding of what they do and how they do it.įrom what I already know-at least where analog synths are concerned-the heart is in the oscillator. Still, I'm fascinated by them enough to want to know my way around their iOS counterparts. I've never owned a physical synthesizer, and with the software capabilities available today, I doubt I ever will. My primary music background is as a guitarist I've been doing it for over thirty years. I know that's a pretty general ask, so perhaps giving you a little context will help to point me in the right direction. As the title suggests, I'm looking for an introduction to synthesizers. ![]()
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